Elden Ring Keeps Getting Better

When I wrote my first blog post about Elden Ring I was about 25% through the game with about 20ish hours on record. Now, 2 or so weeks later, I have 106 hours and I’m almost done with my first playthrough. If I thought that Elden Ring was the peak of gaming at the time, I was wrong, because the mid to end game was getting ready to completely blow me away. The end game of Elden Ring is so fun. There is literally no other game that can feel so fresh even over a hundred hours into this game. Every single boss and area is a fresh and enjoyable challenge. Not only that, but the variety of builds that are possible in Elden Ring is insane. When I first picked up Dark Souls 3 I was bewildered by the variety of builds that I could run, but Elden ring is on another level. Elden Ring gives the players full creative control to switch their build at any time after a certain point, which was also a feature in Dark Souls 3. However, I have never respecked in my multiple playthroughs because it’s simply too short to want to switch builds mid-game so most players just try new builds on their next playthrough. However, the sheer size of Elden Ring almost encourages players to use this feature as switching builds to keep the playthrough fresh even to the end.

Photo Credit: nme.com

The end-game of Elden Ring is honestly my favorite part of the game. Before I got there, there were hundreds of posts all over the internet of people complaining about how unbalanced the late game portion is. I honestly have no idea what these people are talking about. It’s probably because most players don’t level vigor and just get one-shotted by literally every enemy past the Plateau. The Endgame is most definitely very difficult, but the game gives the players all the tools necessary to handle the Endgame. I mean even souls veterans who are well aware of how broken some builds can be are complaining about the difficulty of the endgame and speculating that it wasn’t playtested. I don’t believe that for one second. The increasing challenge of Elden Ring through to the end is exactly what drives me to keep coming back day after day for hours. Being slapped by every boss over and over again, learning their move set, and finally beating them after 10+ is literally the point of a Fromsoftware game. I seriously don’t understand this anti-difficulty sentiment in the Elden Ring community, not only does the game give you all the tools necessary to beat these enemies, but every other Souls or Fromsoftware game is insanely hard. I mean if you look at the Bloodborne and Dark Souls 3 DLC or the Sekiro Endgame, these are some of the most difficult bosses in the gaming period. These games have always been about overcoming what seems to be an insurmountable challenge. The point of these games is to die over and over again because these enemies are truly more powerful than you are but through trial and error, eventually, you will beat them and that adrenaline is absolutely unbeatable in gaming. Because Elden Ring is so big, the difficulty had to spike, it had to keep going up so that players had the challenge to overcome. I hate to be that classic Souls series troll, but if you find yourself complaining about the endgame difficulty, git gud shitter.

Photo Credit: https://assets.gamepur.com/wp-content/uploads/2022/03/07141317/Malenia-intro-elden-ring-hand-of-malenia-guide-e1646684005597.jpg

Who Decides?

How do babies choose their families? Is it a game of chance – the roll of a dice, or a pick from a hat? Or is it the stork, who flies down and delivers each baby bundle to warm, expecting hands?

Photo Credit: previews.123rf.com

Sure, babies are genetic. We’ve all heard about the birds and the bees. Each family will have a child made up of an assortment of their genes (with the exception of adoption, donor insemination, etc.) But I’m talking about what’s inside. Look past eye color, or skin tone. Everybody has a soul, or a spirit – whatever you want to call it. Everybody has something inside, something intangible, that makes them truly them.

And how does each soul end up where it does? In some families, all members fit together like puzzle pieces. All their spirits fit in and work together, and it is clear that each soul is meant to be there. But in other families, souls just clash. One might belong to a puzzle depicting a mountain, but the other to a valley. They clearly don’t fit together – so why did these contrasting souls end up together?

Is the work of some greater force, with a reason for bringing certain souls together? Is it an occurrence under the pretense that everything happens for a reason? Or is it just that game of chance? Maybe souls land where they do for a reason – through a complex, calculated plan that is fueled by purpose. Or maybe souls just float around, and wherever they happen to land is correct. For some, it is where they are meant to be. And for others, it’s not.