
At 1ST Dungeon Village may seem like a Gameboy era Final Fantasy or Zelda game. In reality it is an entertaining bastardization of the Sims.
In Dungeon Village your job is to build a town that will host typical RPG Adventurers: knights, archers, merchants, or mages. You are given some gold, one adventurer and a quick tutorial before you are left to your own devices. In spite of its low graphics the game does have some complexity.
You must increase your popularity so more adventurers come to your villages. There are two methods to doing this. You can host an event in your town such as a Water Melon Eating Contest or an Art Show. Another sometimes-costly method is to give your adventurer a gift. These gifts can raise various stats of your adventurers such as HP, Attack, Defense, and Magic. Why might you need these stats if the goal is to simply host adventurers? This brings me to my next subject.

The adventurers in the game do not merely sit idly and stay in your town. They fight monsters and go on quests. When an Adventurer kills a monster your town receives gold. Killing monsters is a rather slow way to gain gold and more importantly get new weapons, armor, and gifts. This is where quests come in. Quests allow your adventurers to receive more experience, more rare weapons, and more gold than your adventurers normally would. As your town develops, your adventurers receive more difficult quests. These difficult quest in return give better loot.
Your Village must not only be inhabited it must also be profitable. In Dungeon Village you are allowed to build shops such as a restaurant, an inn, and a combat school. The adventurers in turn go to the shops where they spend their hard earned gold. The purpose of these shops is to fuel your village’s economy.
In the end Dungeon Village it not so much fun as it is incredibly addicting. If you like easy to pick up but complex games Dungeon Village is a must buy.
(Can be bought on the Android Market and the Apple App Store)