Due to the new release of Grand Theft Auto V, the fifth part of a huge franchise well known for its irrational amount of violence, anti-gamers from all around the world have risen to social media to protest.
Their purpose is to stop violent video games from entering the hands of the so anticipating gamers. Their argument? Video games turn people into violent murder machines. However, considering that the most violent thought I get while playing this game or any other is how brutally I wish to devour a pack of Doritos, it is safe to assume that a large portion of gamers are not influenced in real life by actions performed in-game.
But how about those who are? For example, Andres Breivik, a Norwegian mass killer guilty of murdering 69 people and setting bombs in government facilities was linked to the extended use of violent video games. However, Breivik was diagnosed with Paranoid Schizophrenia and was also abusing illegal substances. Also, his motive for the attack was Islamophobia, which is not preached in any video game. Anyhow, Breivik did refer to games such as Call of Duty: Modern Warfare 2 as training tools that helped him sharpen his aim.
After the massacre, some video game retailers in Norway banned violent video games temporarily. Blaming video games for the actions of a criminally insane man is as ridiculous as blaming the car for the actions of a drunk driver, or even blaming alcohol.